Concept art made 12 years ago REMADE ! - The Death

Hi Everybody !


It's funny how suddenly everything in my life starts relating to the Angel of Death some how. Maybe the World is trying to say something to me... Hope not!

Twelve years ago I was really hyped about digital painting... I used to look to all those amazing paintings from people that never saw before in my life creating such amazing realities and worlds. I was completely fascinated !

So I decided to give a try to my artistic skills!

(Yes, it didn't work)

But I was a 13 years old boy who was impressed about it! I was showing it EVERYWHERE! I was so proud of my skills !! Until I asked to a professional artist, back then, friend of one of my brothers: "It looks made by someone that just got started".

Oh man, it hurt so much to hear such words from a professional artist.

But I decided to take it as a positive feedback: If I just got started, it means that I was already in my path to become an artist, right?

So I decided to keep practicing and keep going as far as I could. And 12 years passed after that!

I think it was a beautiful decision to show to myself and to everyone that the path I started 12 years ago doing my very first digital artwork took a twist after some years and made me be the professional artist I am today. Just to be clear, at my 13's wasn't when I decided to become a professional artist, but was the moment when I realized that there was something more out there, waiting for me.

Since this post is not about showing a whole process and explaining how I got there, we will make a very quick step by step, are you with me on that? ;)

(Before we get started: All the images are my own creation and so I own the rights of them)

So at the beginning of this one it was crucial to do a research of shapes, at least a small one

Nothing too complicated. I just grabbed the main old design and decomposed it into different shape-languages without any really detailed information. But I didn't need too many of those, I knew that the square shape would completely adjust to my vision of this solid, strong and stable character as I feel The Angel of Death should be.

la-muerte2.gif

Te decision was made and now we had the explore the elements that would appear onto it: How we would dress it? What design elements should appear all along the character? How would the assets be and how to adapt them from the main old concept?

la-muerte_1.gif

From the sketched shape to the sketched painting

All these elements and answer were appearing with a little bit of patience and a lot of my super good friend Mr.Improvisation. I always loved skulls and so they had to be all over the place. What would the death be without them?? I mean come on he harvests souls for dinner.

Here I used another technique that I am also familiar with:

1. Define the line-art (based on the main shape -> critical hit!).
2. Define the area of work (based on the line-art).
3. Define a gradient with the colors you want to use (based on the area of work -> alpha selection).
4. Define light and elements over it (based on the color gradient).

At the end of this tiny process we will find ourselves with something not so pretty, but actually very solid.

Time to render!

la-muerte3.gif

As you can see, I wasn't kidding when I was talking about the skulls everywhere. This artwork is in very low resolution in this post, so I invite you to check it in HD on my Artstation, where you can also find another artworks of mine (That I will probably post further in time here as well with their own explanation, process and funny gifs)!

I also recorded the whole process in real time for this one. Here you go! =)

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In conclusion

Don't quit your dreams, don't stop fighting. If you have a goal, even if it takes you 12 years like it took to me. Even if it is more: Don't quit. They are your dreams and this is what makes you, You. If no one been there before, then be the very first one there and show them how things are done =)

When you think that goal is too far, just remember this:

time-to-get-there.gif

Bye!

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