Computer-Generated Chess Problem 01643

What we have here is a KQRP vs kqrp chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

8/6K1/4Q3/5R2/4P1pk/7r/4q3/8 w - - 0 1

Material is even. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. As a whole, these problems are intended to cater to players of all skill levels.

Facebook | Twitter | Kindle E-book | Website

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now