What we have here is a KQRP vs kqrp chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
Material is even. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. As a whole, these problems are intended to cater to players of all skill levels.
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