Computer-Generated Chess Problem 01673

What we have here is a 'KRNP vs kp' chess problem generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. You can learn more about the DSNS here.

K1k4N/4R3/8/1P6/2p5/8/8/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.10.13 11:58:58 PM

White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this in the stipulated time. If you like it, please share with your friends. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

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