Take a look at this 'KRBN vs k' #4 chess problem generated autonomously by a computer using the relatively new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.10.28 9:20:01 AM
White has a decisive material advantage in this position but the winning sequence may not be immediately clear. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Over time, the tactics you see in these puzzles will help you improve your game.
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