Computer-Generated Chess Problem 01745

Consider this 'KRBBN vs kb' mate in 4 chess problem generated autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI.

B7/8/1B6/1b6/6N1/3k4/5K2/1R6 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.11.25 11:39:49 PM
Solvability Estimate: Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Collectively, these puzzles are intended to cater to players of all levels.

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H2
H3
H4
3 columns
2 columns
1 column
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