Computer-Generated Chess Problem 01759

An original 'KQRNNPP vs krbpp' three-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI).

8/P1K5/2p5/6Q1/1p1NR3/8/1kPN4/b1r5 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.7 5:31:17 AM
Solvability Estimate: Moderate

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are over a thousand published already.

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