Computer-Generated Chess Problem 01780

An original 'KRRP vs kppppp' four-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated.

6k1/4K1P1/2p3p1/2p4R/p7/p7/2R5/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.16 8:10:38 PM
Solvability Estimate = Difficult

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game. If you're bored of standard chess, though, why not try this?

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