Computer-Generated Chess Problem 01785

Here is a new 'KRRNP vs kqbp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.

1q4R1/4p2k/7P/4R3/5N2/4K3/8/3b4 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.17 2:44:41 PM
Solvability Estimate = Moderate

White has a slight material advantage over Black. Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

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