Computer-Generated Chess Problem 01798

What we have here is a 'KQRRN vs kqpp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.

6R1/k7/8/3p4/4Np2/3R4/5K2/qQ6 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.21 4:36:34 AM
Solvability Estimate = Difficult

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

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