A new if not unique KRBBNP vs krnp #5 chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.23 9:00:42 PM
Now, let's see what else there is to say. Give me a moment. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.
< | Facebook | Twitter | Kindle E-book | Website | Reddit| >