Computer-Generated Chess Problem 01832

An original 'KQBBNPPPP vs kpppppppp' four-move chess construct composed autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

8/1B1p3K/3k2p1/Q1p3p1/5p2/p1P4p/1PP1pN1P/4B3 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2018.1.2 12:34:06 AM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. Everything composed by Chesthetica is original. Collectively, these puzzles are intended to cater to players of all levels.

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