Computer-Generated Chess Problem 01856

Consider this 'KQRB vs kp' mate in 3 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. You can learn more about the DSNS here.


2Q4B/8/7K/8/5k2/8/5p2/7R w - - 0 1
White to Play and Mate in 3
Chesthetica v10.59 : Selangor, Malaysia
2018.1.19 12:25:33 AM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

Solution (Skip to 0:35)

< | Facebook | Twitter | Kindle E-book | Website | Reddit| >

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now