Computer-Generated Chess Problem 01866

An original 'KRRPPPPPP vs kqnpppp' study-like construct or chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here. The analysis presented for this study may not be perfect as it depends on the engine used and time allocated to it. However, the key move should be right.


8/7q/pKp1R2p/2Pk4/1P3PnP/3p4/PP6/1R6 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Win : 2018.1.24 5:14:52 AM

Okay, let me think for a minute if there's anything else to say here. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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