Computer-Generated Chess Problem 01875

Here is a 'KRBBP vs kqn' study-like construct or chess construct composed autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces. The analysis presented for this study may not be perfect as it depends on the engine used and time allocated to it. However, the key move should be right.


5B1n/8/7R/k4B2/8/7K/q6P/8 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Win : 2018.1.28 11:22:17 PM

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Okay, let me think for a minute if there's anything else to say here. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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