Computer-Generated Chess Problem 01877

Take a look at this 'KQRNPP vs krbpp' #3 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here.


8/8/2K4R/8/kNP5/2p5/P2p4/Qb1r4 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.59 : Selangor, Malaysia
2018.2.1 8:39:53 AM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game.

Solution (Skip to 0:35)

< | Facebook | Twitter | Kindle E-book | Website | Reddit| >

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now