This is an original 'KRBNNPP vs krbnnpp' chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g. win, draw) should be right.
Chesthetica v10.60 : Selangor, Malaysia
White to Play and Win : 2018.2.8 9:10:02 PM
The material value is about equal. Both armies also have the same pieces. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels. If you're bored of standard chess, though, why not try this?
Solution (Skip to 0:35)
< | Facebook | Twitter | Kindle E-book | Website | Reddit| >