Computer-Generated Chess Problem 01900

An original 'KRBNP vs kppp' #5 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.


N7/3K4/k1P5/8/8/p7/1p3R1p/6B1 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.60 : Selangor, Malaysia
2018.2.13 9:38:11 PM
Solvability Estimate = Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. Why not time yourself how long it took you to solve this? Over time, the tactics you see in these puzzles will help you improve your game.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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