Computer-Generated Chess Problem 01908

An original 'KQN vs kpp' four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.


8/Q7/8/7N/4p3/8/1K3p2/4k3 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.62 : Selangor, Malaysia
2018.2.18 10:26:16 AM
Solvability Estimate = Moderate

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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