An original 'KQN vs kpp' four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 4
Chesthetica v10.62 : Selangor, Malaysia
2018.2.18 10:26:16 AM
Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.
Solution (Skip to 0:35)
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