Take a look at this 'KRBB vs kp' chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. You can learn more about the DSNS here.
White to Play and Mate in 4
Chesthetica v10.62 : Selangor, Malaysia
2018.2.26 8:47:46 AM
White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.
Solution (Skip to 0:35)
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