Computer-Generated Chess Problem 01927

Here is a 'KQR vs kbbp' #5 chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated.


5b2/8/7R/8/3p1k2/7Q/1K6/5b2 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.62 : Selangor, Malaysia
2018.3.1 4:37:25 PM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

< | Facebook | Twitter | Kindle E-book | Website | Reddit| >

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now