Here is a 'KQRNPPP vs krbpp' #4 chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.
White to Play and Mate in 4
Chesthetica v10.62 : Selangor, Malaysia
2018.3.3 2:34:38 AM
If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Hint: there might be a pawn promotion involved. Why not time yourself how long it took you to solve this? Over time, the tactics you see in these puzzles will help you improve your game. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.
Solution (Skip to 0:35)
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