This is an original 'KQRRB vs krbbp' #5 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 5
Chesthetica v10.63 : Selangor, Malaysia
2018.3.9 6:59:02 PM
White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.
Solution (Skip to 0:35)
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