A newly published and original KRBBNNP vs knp #3 chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. You can learn more about the DSNS here. This position contains a total of 10 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.3.15 1:55:34 AM
The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Solving chess puzzles like this can also help improve your game.
Solution (Skip to 0:35)
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