Computer-Generated Chess Problem 01968

An original 'KRBNN vs kqrrp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help whatsoever.


8/8/2q5/2r5/B1k1N1R1/2N1K3/3p4/3r4 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.3.19 11:25:14 PM
Solvability Estimate = Moderate

Everything composed by Chesthetica is original. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are over a thousand published already.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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