Computer-Generated Chess Problem 01980

Here is a 'KQRBP vs kqb' three-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. You can learn more about the DSNS here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help.


3B4/5P2/K3k3/R5q1/1Q1b4/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.3.26 11:28:52 AM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Over time, the tactics you see in these puzzles will help you improve your game.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
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1 Comment