Computer-Generated Chess Problem 01986

This is an original 'KQBP vs kqbp' #4 chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).


8/1B2P1K1/2p5/q4k2/7Q/8/4b3/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.3.29 1:39:15 AM
Solvability Estimate = Easy

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Material is even. The white and black armies also have the same pieces, which is rare for a computer composition. It looks like the solution might involve a pawn promotion. Try to solve this puzzle. Do try some of the others in the series as well before you go. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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