Computer-Generated Chess Problem 01991

Consider this 'KQNP vs k' #3 chess puzzle created by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated.


8/1K1P4/7N/4k3/2Q5/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.3.30 1:34:50 AM
Solvability Estimate = Easy

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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