Take a look at this 'KRBPP vs kqb' mate in 3 chess problem generated autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. You can learn more about the DSNS here.
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.4.5 10:41:59 AM
A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Everything composed by Chesthetica is original. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution (Skip to 0:35)
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