Computer-Generated Chess Problem 02012

This is an original 'KRNPP vs kpp' chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. You can learn more about the DSNS here.


7K/8/7k/8/5P2/4P1Rp/3p4/3N4 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.7 9:11:53 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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H2
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H4
3 columns
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