Computer-Generated Chess Problem 02015

Here is a new 'KQRB vs krr' #4 chess puzzle created by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate various types of mates and study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something using a queen, rook and bishop vs. queen and two knights). Learn more about it on ChessBase.


8/B7/8/R7/7K/4r3/3k1r2/1Q6 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.8 1:02:44 AM
Solvability Estimate = Moderate

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White is over a rook's worth in material but the precise win in this position still needs to be found. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels.

Solution (Skip to 0:35)

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