Computer-Generated Chess Problem 02019

Now, here we have a 'KRNN vs kp' four-move chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to the quantity or type of compositions that can be generated.


8/3R4/8/1K5N/2N5/2k2p2/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.10 12:03:07 AM
Solvability Estimate = Difficult

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution (Skip to 0:35)

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