Computer-Generated Chess Problem 02032

Published online for the first time, consider this KRNN vs kpp chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS here.


6N1/6k1/3K3N/8/7p/2pR4/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.15 7:40:27 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Now, let's see what else there is to say. Give me a moment. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)

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