Computer-Generated Chess Problem 02081

Contemplate this 'KRBB vs kbnp' #4 chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


1B5k/7B/6R1/8/8/3p1bn1/5K2/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.64 : Selangor, Malaysia
2018.5.12 11:50:34 PM
Solvability Estimate = Difficult

White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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