Contemplate this 'KBNN vs knpp' study construct chess problem generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g. compose something original using a knight versus three pawns). Read more about it on ChessBase. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.
Chesthetica v10.64 : Selangor, Malaysia
White to Play and Win : 2018.5.19 8:39:44 PM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White is significantly ahead in material. Leave a comment below if you like. Collectively, these puzzles are intended to cater to players of all levels.
Solution (Skip to 0:35)
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