Computer-Generated Chess Problem 02096

A new if not unique KPP vs kn study-like chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is no known limit to the quantity or type of compositions that can be generated. The analysis presented for this study may not be perfect as it depends on the engine used and time allocated to it. However, the key move should be right.


8/n7/8/P7/8/1P2k3/1K6/8 w - - 0 1
Chesthetica v10.64 : Selangor, Malaysia
White to Play and Win : 2018.5.21 3:03:29 PM

Now, let's see what else there is to say. Give me a moment. Try to solve this as quickly as you can. If you like it, please share with others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you're bored of standard chess, though, why not try this?

Solution (Skip to 0:35)

< | Facebook | Twitter | Get the Book | Website | Reddit| >

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now