Computer-Generated Chess Problem 02125

What we have here is a 'KRBPPP vs krrp' #4 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.


8/2r1P1kP/p7/1R6/4B1PK/8/6r1/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.6 4:56:37 PM
Solvability Estimate = Moderate

The material value is about equal. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution (Skip to 0:35)

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