Computer-Generated Chess Problem 02150

Published online for the first time, consider this KBBNP vs kp five-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


1K6/7k/6Np/2B5/4B3/6P1/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.67 : Selangor, Malaysia
2018.6.15 11:13:40 AM
Solvability Estimate = Moderate

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Okay, let me think for a minute if there's anything else to say here. Try to solve this as quickly as you can. If you like it, please share with others. Over time, the tactics you see in these puzzles will help you improve your game.

Solution (Skip to 0:35)

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