Computer-Generated Chess Problem 02159

A newly published and original KRBN vs k mate in 5 chess puzzle created by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.


2R5/8/8/8/8/8/BK6/1N2k3 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.67 : Selangor, Malaysia
2018.6.17 9:03:13 PM
Solvability Estimate = Moderate

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with your friends. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution (Skip to 0:35)

<| Book | DTube | Facebook | Reddit | Twitter | Website | >

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now