Computer-Generated Chess Problem 02161

Take a look at this 'KRRRBNPP vs kqqnppp' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. The position below contains 15 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


1kNKR3/8/7p/2R1p3/6P1/q4nR1/1pP2B2/1q6 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.19 2:05:39 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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