Computer-Generated Chess Problem 02163

Now, this is a 'KRBBN vs k' mate in 4 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.


8/5B2/5B2/1k6/1N6/8/R2K4/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.20 5:38:48 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)

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