Computer-Generated Chess Problem 02191

A new if not unique KQBNP vs kb mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.


8/4B3/4b3/5N2/8/1k6/3P1Q2/1K6 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.67 : Selangor, Malaysia
2018.7.5 5:29:44 AM
Solvability Estimate = Moderate

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Why not time yourself how long it took you to solve this? Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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