Computer-Generated Chess Problem 02205

A newly published and original KRRPP vs kbnnpp chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.


8/1n6/1R4b1/8/P1RK3p/8/pP6/1n2k3 w - - 0 1
Chesthetica v10.69 : Selangor, Malaysia
White to Play and Win : 2018.7.11 5:08:46 PM

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Main Line of the Solution (Skip to 0:35)

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