Here is a 'KRNPPP vs kp' four-move chess construct composed autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help.
White to Play and Mate in 4
Chesthetica v10.69 : Selangor, Malaysia
2018.7.13 5:22:45 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?
Main Line of the Solution (Skip to 0:35)
<| Amazon | BitChute | Minds | WordPress | YouTube |>