Computer-Generated Chess Problem 02239

An original 'KQRBN vs kqn' mate in 5 chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.


8/8/1B2QK2/4n2q/8/3R1N2/8/7k w - - 0 1
White to Play and Mate in 5
Chesthetica v10.69 : Selangor, Malaysia
2018.7.30 7:44:07 PM
Solvability Estimate = Easy

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White is over a rook's worth in material but the precise win in this position still needs to be found. Why not time yourself how long it took you to solve this? Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Main Line of the Solution (Skip to 0:35)

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