Computer-Generated Chess Problem 02244

A 'KBBN vs knnp' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.


n7/4n3/2B5/k1K5/1N3B2/8/p7/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.69 : Selangor, Malaysia
2018.8.1 5:01:45 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Everything composed by Chesthetica is original. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can also help improve your game.

Main Line of the Solution (Skip to 0:35)

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H2
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