Computer-Generated Chess Problem 02248

Take a look at this 'KRNNPP vs knn' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.


2N5/1k1P4/3P4/4N3/Rn6/8/8/1K1n4 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.74 : Selangor, Malaysia
2018.8.4 5:44:25 AM
Solvability Estimate = Easy

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Okay, let me think for a minute if there's anything else to say here. Try to solve this as quickly as you can. If you like it, please share with others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Main Line of the Solution (Skip to 0:35)

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