A new if not unique KRRBN vs kbpp four-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 4
Chesthetica v10.69 : Selangor, Malaysia
2018.8.5 11:18:44 AM
Everything composed by Chesthetica is original. Try to solve this puzzle. Do try some of the others in the series as well before you go. Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?
Main Line of the Solution (Skip to 0:35)
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