Computer-Generated Chess Problem 02256

Now, this is a 'KRRNP vs krrnpp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 11 pieces could have been taken from such a database.


7n/r4R2/1k6/6K1/3P4/1p4pR/1r6/1N6 w - - 0 1
Chesthetica v10.69 : Selangor, Malaysia
White to Play and Draw : 2018.8.8 3:18:51 AM

Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

Main Line of the Solution (Skip to 0:35)

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