An original 'KQRR vs krnnp' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 5
Chesthetica v10.74 : Selangor, Malaysia
2018.8.8 9:42:07 PM
White is over a rook's worth in material but the precise win in this position still needs to be found. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.
Main Line of the Solution (Skip to 0:35)
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