Computer-Generated Chess Problem 02269

What we have here is a 'KRNNNP vs kqppp' study-like chess puzzle created by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.


8/2N5/8/2N2p2/PRp4q/k6p/8/5K1N w - - 0 1
Chesthetica v10.74 : Selangor, Malaysia
White to Play and Win : 2018.8.18 10:24:09 AM

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Main Line of the Solution (Skip to 0:35)

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